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Weekly quest for divine dungeons


HollowRed
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Hello, I would like to suggest adding a weekly quest that requires to kill the bosses of divine dungeons. The reward for doing the weekly is choosing a type of dust/residue (weapon/helm/glove and so on). The number of dust/residue earned from the quest could be equal to the number of dust/residue from scraping a divine stone (5 for weapon, 4 helm, 2 glove, 2 back and so on). 

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  • 2 weeks later...

Quest often have the opposite effect anyway, where people do the quest and then log off ... look at Alru
(which also bring "worst teamplay" in bonus)

And if the goal was to "make it easier/shorter" they would simply reduce the mats to craft/upgrade.


(just as usual lazy people that ask "easier" without even realising it sometimes ... and later might even complain "nothing to do" xd)

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17 hours ago, mouafr said:

Quest often have the opposite effect anyway, where people do the quest and then log off ... look at Alru
(which also bring "worst teamplay" in bonus)

 

i agree and disagree.. yes people go on and do daily and log off, but at least they do daily ? now i know many people that dont farm or rarely but without a goal and why is it "worst teamplay"?! this way people would come online together to do at least the daily ? now im not asking anyone to farm divine lol.. The team should really rethink this thing. Theres a lot of ways how you could implement it, i would accept any. (and for moufr really it makes zero difference if it "speeds" up the whole progess, the whole thing still takes super long and you know it).

 

 

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Well, do daily without even trying to "play properly" (for instance most look only at their OWN damage rather than what make the team faster as a whole -- some even use skill that reduce their own damage without realising it, like ambush, or send flying in general ... unless at the very least the attack finish ALL the mobs and you don't need to "wait" for them to come back down)
... and that does not stop at the daily itself, it is global and (one of) the very reason for "bad teamplay" (which in turn affect how much farming is done)... that "issue" is everywhere including PvP (well years ago now it is just a bad habit being "continued" I guess ... and not even the main problem)

Some people might be lazy, but there is no solution for that, a progression game is by design on "motivation" (lazy people might just have took the wrong kind of game)

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As for the lack of goal, to be honest that's another topic (because PvP is cancer, and PvE ranking is garbage; because of the "buffs" and because "option expand" make it "gear to win" ... not to mention mobs are far too squishy for "overstuff chars" ---- don't get me wrong, "full gear ranking" is good, but you also need (more) one that doesn't count what is "too expensive" ... to limit the avantages to something manageable ... so enough people participate for the ranking to even have "meaning" --- anyway...)

Finally Divin, well, it is sooner or later an optimisation thing, hence people will stop at different "star" depending on their taste/motivation, there is nothing special (or wrong) about that (and at least it is an optimisation you can do in team ... while the other are full solo free-kill mobs thingy)

> and tbh (from my perspective at least) ... I stop Divin mostly BECAUSE player do not play with "team in mind"... most often than not they want to split not realising it is slower (cause they don't play properly even if they stay together (and they don't realise it of course)) .... and that's just a bad habit taken in Alru (or even in leeching CDC/Isoris before that xd) that is very hard to turn around.

Anyway I don't have a magic solution, but point is daily isn't a good idea ... beside, if a daily was added but increased the mats need to upgrade (e.g. to keep "making it easier" aside) ... most people requesting a daily would be against it)
> The reality of thing is most request like that are simply barely hidden "make it easier" (even if some people don't realise it as they don't even "think" about it)

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and as mentionned earlier if the goal was to "make it easier" ... then that could be done on the mats count itself --- however since the set goes into "optimisation" territory ... it wouldn't really work:

People that currently aim at 5-star, would then look up to 6 or 7 (with then similar "farming time" so wouln't change anything despite the slight powercreep) ... so it would only work if trivialised to the point 10-star become mandatory ... and even then the whole picture would not be that different (and most likely some would complain latest stars give so little for so many more hour than ealier stars)

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Posted (edited)

Hello, maybe i should have said with what intent i made this suggestion. I did not make this topic with the intent to make things easier or faster of making/upgrading divine seraphic, but instead to engage the players of a casual/average nature, to have a bit of motivation to log in and also players might not have time to farm as they wish.

 

I keep reading  “daily quest”, but my suggestion is about having a weekly quest (once per week quest). I thought it this way because it would be enough time for someone who doesn’t have the time to farm (when i mean no time farm i refer to a time period of having at max 1 hour of gametime available) or maybe not enjoying a particular dungeon. From the perspective of a daily quest, similar to how Arcadia/Isoris/Alruwman (killing the bosses of the dungeons), it is too much for Divin Dungeons since it is 9 dungeons and players would not have enough time to do it, unless the dungeons would be grouped as 2 or 3 in the quest objective (Divin daily(1): Kill Farrell, Endairon, Lavalon; Divin daily (2): Kill Akanai, Mutshia, Satyre; and so on as an example), otherwise is not possible for a daily quest.

 

6 hours ago, mouafr said:

player do not play with "team in mind"... most often than not they want to split not realising it is slower (cause they don't play properly even if they stay together (and they don't realise it of course)) .... and that's just a bad habit taken in Alru (or even in leeching CDC/Isoris before that xd) that is very hard to turn around.

 

Not playing as a team, from my perspective, is not something exclusive to Dragonica, this is something present in other games too. Coordination it is best done in a premade group with people you usually play than random players.

 

At the end of the day, whether we should have a weekly quest or not is up for the staff to decide, i just wanted to throw an idea, that is all.

 

On 6/16/2022 at 1:30 AM, mouafr said:

just as usual lazy people that ask "easier" without even realising it

Yeah, i guess you are right, maybe i am just lazy and it is a silly suggestion to which i should feel bad about.

 

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Edited by HollowRed
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Well you say you didn't intend to make it easier, yet you ask for an additionnal weekly (which by the way does not exist, so you ask for a brand new coding, which is not really advisable) without mentionning anything to balance the drop or something... 

And I don't see how that would incentivise "casual people" as you described them at all... more drop on a run just end up meaning "run after that feel bad" in the end, nothing else.
(and we had that exact situation when they added a daily on Alru ... where before that people farmed one dg in a loop, and naturally played better with time ... to doing the daily and lof off)

As for "playing in team", you don't need "premade" group at all ... whether a thief choose to send mobs flying or focus on pushing is his choice, whether or not he "knows" the other members of the team.

(I guess in optimisation scenario or for game that have really intricate pattern or something... that might be "valid", but we are far, really FAR from that in the average case ... anyway regardles daily (or weekly) are not really doing what you say it would ... it actually has the opposite effect where people simply group randomly, do the "additional-drop" run and then log off (or go back solo grind ressources) --- and worst; they don't even bother to try  "playing better" which is supposed to be implicit to anything really)

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As for last sentence playing the victim (or implying some kind of blaming) ... it is completely in your head... I wasn't even talking about anybody specific ... just if anyone want to play a high demanding (hour wise) game, then you need to invest just that (or be ready to progress very slowly, which is fine as well, there is no "quota" for how fast one should progress afterall)

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