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IppoKO

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Everything posted by IppoKO

  1. Patch 1.125 Updated list, find old values in brackets e.g. 90 (81), this means that the person was rated 81 however they are now 90. Surprise coming soon 🙂
  2. Patch 1.120 Updated list, find old values in brackets e.g. 90 (81), this means that the person was rated 81 however they are now 90. Have a good day!
  3. I have decided to rank all the current active arena players based on the most important metrics; this process was also peer reviewed by another elite PVPer who I am not friends with. This list is also comparative, just because your arena IQ is 70 doesn’t mean that you are necessarily smart, it just means that you are smarter than common folk and people with lower scores! Additionally, having a low score in one area does not mean that you’re useless, everyone has a role to play in arena. Final note, being good in arena does not mean that you are good at PvP. Catching is multifactorial it doesn’t just include the individual’s ability to catch the flag holder but also their ability to follow up a primary catch and support their team during the process. Survivability simply refers to an individual’s ability to keep flags, absorb damage and purely be a nuisance to the enemy team. Damage/DPS – an individual’s raw damage output. I recognise that one cannot always wear DPS gear and sometimes aim gear is mandatory, as a result this score is simply an average. If you wear aim gear most of the time your score will reflect this and vice versa. Covering – this refers to an individual’s ability to protect their flag carrier. Flag recovery – this refers to an individual’s ability to recover newly dropped flags. Its also includes letting your main flag carriers take the flags when possible. Overall arena IQ – this is an assessment of an individual’s situation judgement skills (decision making). --------------------------------------------------------------------------------------- Aeroslash – Catching: 0/5 Survivability: 2/5 Damage/dps: 5/5 Covering: 1/5 Flag recovery: 1/5 Overall arena IQ: 59/100 Amy - Catching: 3/5 Survivability: 4/5 Damage/dps: 1/5 Covering: 2/5 Flag recovery: 4/5 Overall arena IQ: 81/100 Bitcoin – Catching: 4/5 Survivability: 4/5 Damage/dps: 1/5 Covering: 3/5 Flag recovery: 3/5 Overall arena IQ: 44/100 (40) Crystoz – Catching: 4/5 Survivability: 2/5 Damage/dps: 4/5 Covering: 4/5 Flag recovery: 2/5 Overall arena IQ: 65/100 (72) Dynamitte – Catching: 4/5 Survivability: 3/5 Damage/dps: 4.5/5 Covering: 5/5 Flag recovery: 3/5 Overall arena IQ: 80/100 (bad pc) Fratto – Catching: 4/5 Survivability: 2/5 Damage/dps: 3/5 Covering: 5/5 Flag recovery: 3/5 Overall arena IQ: 75/100 (82) Hanayome – Catching: 2/5 Survivability: 5/5 Damage/dps: 1/5 Covering: 4/5 Flag recovery: 5/5 Overall arena IQ: 80/100 Icemage – Catching: 2/5 Survivability: 3/5 Damage/dps: 1/5 Covering: 3/5 Flag recovery: 3/5 Overall arena IQ: 59/100 (68) Kyo – Catching: 3/5 Survivability: 2/5 Damage/dps: 3/5 Covering: 4/5 Flag recovery: 2/5 Overall arena IQ: 72/100 Lashiec – Catching: 2/5 Survivability: 2/5 Damage/dps: 4/5 Covering: 3/5 Flag recovery: 3/5 Overall arena IQ: 70/100 Oni – Catching: 2/5 (1) Survivability: 3/5 Damage/dps: 5/5 Covering: 2/5 Flag recovery: 2/5 Overall arena IQ: 66/100 (63) Rak – Catching: 1/5 Survivability: 5/5 Damage/dps: 1/5 Covering: 5/5 Flag recovery: 5/5 Overall arena IQ: 80/100 (85) Rayina – Catching: 1/5 Survivability: 5/5 Damage/dps: 1/5 Covering: 2/5 Flag recovery: 2/5 Overall arena IQ: 68/100 Real Ryo (Foj) – Catching: 5/5 Survivability: 3/5 Damage/dps: 3/5 Covering: 5/5 Flag recovery: 3/5 Overall arena IQ: 91/100 Remede – Catching: 4/5 Survivability: 4/5 Damage/dps: 3/5 Covering: 4/5 Flag recovery: 3/5 Overall arena IQ: 85/100 Reyn – Catching: 2/5 Survivability: 4/5 Damage/dps: 1/5 Covering: 3/5 Flag recovery: 2/5 Overall arena IQ: 64/100 Riae – Catching: 3/5 Survivability: 3/5 Damage/dps: 4.5/5 (4) Covering: 3/5 Flag recovery: 2/5 Overall arena IQ: 72/100 Ririth – Catching: 2/5 Survivability: 3/5 Damage/dps: 4.5/5 Covering: 2/5 Flag recovery: 1/5 Overall arena IQ: 50/100 Rydo – Catching: 3/5 Survivability: 5/5 Damage/dps: 3/5 Covering: 4/5 Flag recovery: 5/5 Overall arena IQ: 91/100 Sad – Catching: 1/5 (0) Survivability: 5/5 Damage/dps: 3/5 Covering: 0/5 Flag recovery: 3/5 Overall arena IQ: 45/100 Spicyramen – Catching: 2/5 Survivability: 5/5 Damage/dps: 1/5 Covering: 3/5 Flag recovery: 3/5 Overall arena IQ: 75/100 (80) Wondogitto – Catching: 3/5 Survivability: 5/5 Damage/dps: 1/5 (2) Covering: 4/5 Flag recovery: 5/5 Overall arena IQ: 85/100 (81) If you didn’t make the list, reflect, and improve! 😄
  4. its a good idea, sad that its not there and they should rethink their decision E: btw gz on your 10* weapon 😄
  5. I would like the addition of an in-game fast X (macro) like in other dragonica servers. I think it would be a good idea to help standardise X spam whilst also eliminating the need for third party programs. Additionally, as a furie I find it quite annoying that I can not x spam without pushing because I am forced to use a XW macro, this can be really annoying for my team in PVE.
  6. Thank you for paying attention to PVP! I hope something can also be done about people alt f4ing in ZA when you are about to kill them as well, perhaps delaying their log out or make them automatically lose AE points for not using the portals to leave.
  7. I agree with century, the furie changes made ZERO sense - seems like you are changing things for the sake of change and not because its actually needed.
  8. IppoKO

    Equi pvp

    Volti is fine and doesn't need buffs
  9. > Full tank build (45% tcc and 1500 dcc lol) ✓ > Can't combo properly ✓ > Testing combo dmg not dps ✓ > Carrying out the test Vs a 9:1 ele resi arca whilst knowing oracle is heavily countered by resist compared to other classes. ✓ > Comparing your combo dmg to a dps senti, a class that does too much dmg ✓ > Not escaping Nathy's 'combo' ✓ Yes buff oracle. /s
  10. I don't think having resist in gloves and shoes should be allowed, I don't know if its possible to reverse this in players that have already socketed resist cards in their gear but I think in the upcoming update/expansion, this should not be allowed. Share your thoughts, I probably still won't be changing my mind on this.
  11. I didn't say 'no sorc go dps/tank'. I said they don't go dps/aim. 9:1 refers to elemental resist:elemental atk, this is simple math lol. Dynasto said the nerf will heavily impact aim/dps arca, this is a bullshit point because no one builds that way. I was not referring to the video, I was referring to his statement/excuse/reasoning and I was not implying anything, do you now understand? E: I don't really care for Dynasto's video/test, I don't need a video to tell me mana shield removal will heavily impact arca's tankyness. My issue was with his excuse/attempt to dampen the nerf with a strawman argument lol.
  12. Do you not understand English? Reread what I wrote, you're confused. E: You look really stupid here not gonna lie.
  13. Dumb point, no arca plays in aim/dps, the only person I can think of is ririth. You don't care about these 'aim/dps' arcas because they simply don't exist. Everyone can see through this fake empathy of yours lmao. Literally every arca is full tank 9:1, I'd respect you more if you just said the truth which is, you don't want your class nerfed, justifiably nerfed might I add. E: also btw you're very stupid for mentioning me because archer was the first one to post the picture of me 5-0ing wyla, why didn't you include his name? Hopefully people realise that you'd stupid crystoz and to ignore most of your garbage points! Cheers.
  14. You're a little slow in the head so I'll help explain why this is the case. In economics you have the term opportunity cost, the cost of the next best alternative which is forgone when a choice is made (this means when a choice to allocate resources is made an alternative option is lost, e.g. if I spend all my money on ice cream, I have nothing left to spend on cake). In dragonica pvp, the most popular aspect is arena. What class is better in group/arena, arca or invo? the answer is simply, arca. By understanding the above you can see why arcas are so much more popular than their invo counterpart, by making an invo for pvp you waste resources that could be better spent on an arca. Also additionally, some invos have also swapped to arca and this is partially due to how braindead and easy both classes are to play so they feel right at home on arca. For example, you. Also ez 5-0, don't try compare to me with your group pvp screenshot from 2 years ago kid esp when progen carried you.
  15. LOL POSTING A SCREEN FROM 2 YEARS AGO WHERE YOU BARELY WON IN GROUP/2v2 Vs
  16. I have a pvp OL/destroyer and agree with OL nerfs! E: this isnt a joke, I have a pvp OL lol
  17. wow I agree with Tiarra for once wtf (DONT DO THE ORACLE CHANGES PLS LMAO)
  18. A bit ironic from you of all people lol
  19. I would be removing the ability to hit on the ground. Again, its only a suggestion, either that or give it a cast time.
  20. I edited my post, I was confused by the translations and didn't realise they were overlord changes lol. However my point still stands - archers' MS should be lower as well and whilst furie/shadow MS matching archers would be the preferred option, this is near impossible due to the amount of hate for the two classes, especially furie. So instead, I'll settle for nerfing overlord and hopefully archer MS instead, both options essentially accomplish the same thing. E: My proposed change would be bear ONLY hits targets in the air. I also am not suggesting this would be the best change however I do think its better than the proposed.
  21. Thank you for paying attention to pvp, this actually makes me want to play again! Cheers.
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