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mouafr

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Everything posted by mouafr

  1. Quand tu monte son level, à un moment ca devient un skill monocible pour aider sur les boss --- c est normal. (sans pour autant "boost" sur les pack de mobs) Tout comme marteau de feu ... (et equivalent sur d autres classes parfois, comme sonic boom de Volti) Toutes manieres ces skills etaient inutiles avant ... c est juste une methode aidant equilibrage en effet
  2. T'as pas besoin de stuff pour lvl 1-70 (voir meme un peu plus) ... ce que tu drop suffit (au pire si vraiment t as envi tu peux faire un set via quete bleu Isoris (genre 47 ou quoi) ... mettre +4-5 et basta ... mais du tout que tu "rempli les slot" y aura pas vraiment de souci, meme en items "basique" sans bonus de set ou autre) > Pour te dire tu peux largement up 60 avec l arme de changement de classe 40 (si t en drop pas d autre entre temps) ... et up 70 avec l arme de changement de classe 60 --- meme +0-5 Lvl70 t as une arme +20 dcc gratuite en quete (tuer 4 boss) pi tu verras à ton 1er set, probablement GDE ... (à part eventuellement Volti/Senti qui peuvent faire un DO vu que ca donne 30% vdm en plus de bonnes stats) Ensuite tu farmera tune (probablement via orbe demo, ou donjon event le cas echeant) pour ADT+25 et ta 1ere arme +25 (GDE probablement) (acheter deja +25 tout pret, pas la up toi meme qui revient grave + cher --- n ai pas peur d un chiffre (genre 40k-50k ou autre) ... meme en low stuff on fait de la tune "en masse") Et apres le "grind commence" ... avec notamment quoti Iso/Alru dés que possible (dés que t as un stuff un peu propre, mais tu verras en temps voulu) ---------------------------- Ps: si tu penses taper pas assez fort, tu peux acheter baehko/sucette 7j ... ca coute vers 3-3.5k chacun (100DP), mais tu revendras vers 2-2.5k chacun une fois expiré (mais tu devrais pas en avoir "vraiment besoin" avant lvl75 voir meme un peu plus tard)
  3. 1) Oui quete quoti DP lvl60+ > et dans tous les cas tu peux amplement farm n importe quoi pour te faire de la tune et acheter à d autre joueur. (PO directement ou autre; par exemple en debut de stuff le plus rentable est generalement "orb demo" ... ou donjon event) Note: Po reste une monnaie, c-a-d un intermediaire de trade en divers objets et le commerce est bien present (meme si gaf le marché est generalement overprice, a toi de voir entre prendre du temps a trouver un bon prix, ou payer un ti surplus pour "pas te prendre la tete" si j puis dire 2) Largement, ce server est ultra genereux, outre la quoti DP, y a un tas de recompense de divers quetes (genre 100 rando en fin de quetes Arcadia, Isoris etc... dont plein de poudre, parcho protect, change opt fami et j en passe ...) > Apres t as pas vraiment besoin de quoi que ce soit avant d atteindre lvl79-85 (ADT et GDE) voir 90+ (hors te faire le minima de tune pour acheter des popo xp x5) 3) Les invocations sont vite negligeable (voir meme genante) donc on joue sans (lvl60 avec le "buff pve" tout les skills sont sans temps de cast ... et meme avant avec le passif lvl36 ca passe avec juste l oiseau) > evites le passif des invoc qui leur donne des attaques mettant les monstres au sol ou les deplacant le cas echeant --- laser du golem, roulade de la gorgone) 4) Tout est bon pour PvE c'est plus une histoire de gout (PvP aussi d ailleurs meme si là c est p ete moins equitable modulo les circonstances du moment) > Et encore plus en "bas niveau" vu les effets de bord de modif d equilibrage "end game" ou simple evolution du jeu normale (dont par exemple le fait que force donne 10 atq par point et intel 6 matq ... ou certains skills ayant de gros % degats, surtout en stuff pas uppé) (Isoris peut etre delicat selon la connaissance du jeu mais bon c est juste l histoire de valider les quetes rouge et basta, au pire tu demanderas de l aide) 5) les poudres sont pour faire l enchant (et son facile d accés... meme trivial une fois que tu commences a faire tes quoti DP en HL) ... ce qu il faut pour "proteger" sont les parchemin de protection, qui peuvent en effet etre obtenu en jeu (ou dans tous les cas tu peux les acheter via des PO) > Tu peux notamment obtenir des parchemin ordinaire via le "farm de coffre" (maps bonus en F1 avec 2 ou 3 maps) ... il existe un guide sur ca sur le forum me semble en gros n importe quelle map bonus de F1 pour les coffres (bien qu un F1 plus BL ira probablement plus vite) --- et F1 Plaine de windia Est pour Vegas/Vagabond pour les clé (plus la clé provient d un boss bas level moins il y a d item "inutile" en compet avec les parcho/haricot) ------------------------------------- Ps: c est d ailleurs comme ca que tu fais tes 1ere tune au tout debut, en vendant les dit parcho pour acheter popo xp x5 (via orbe exco d un autre joueur pas la boutique) ... ou autre > t inquiete pas besoin d en faire bcp pour avoir assez de potion xp pour un long moment Note: tu peux amplement poser question en jeu directement (canal negoce) ou sur discord --- si des joueurs te troll, juste ignore les, c est des gens qui s ennuient probablement 😛 Histoire d avoir des reponses "plus directes", surtout si t as un tas de "mini question", bon jeu.
  4. Deja été expliqué, apres une maj, les items mis au marché avant la maj ont leur item qui ne prend qu une partie du nom (nombre restreint de lettre) il faut enlever l item et le remettre pour avoir le nom correctement (on pourrait debattre que c est relou, mais bon c est pas comme si le staff a choisi la chose, et on pourrait egalement defendre que ca peut etre une "bonne" chose au sens de forcer les vendeur a "actualiser" leur shop plutot que laisser leurs items en vente 6 mois+ ... dans l espoir de vendre a un prix qui visiblement ne vend pas (en attendant quelqu un desesperer qui paye "overprice")
  5. repair/reinstall ...
  6. Clairement probleme de client > repair/reinstall
  7. Tout est viable, choisi la classe qui te plait, et le cas echeant demande en jeu ou autre si tu ne voit pas ce qui a monté (Par exemple Senti ont coup doublé, et tir d elite de significativement monter) (Dragon a marteau de feu (pour boss, mais bon faudra lvl6-10 le skill), pierre roulante et un tas d autre modif moins significative mais qui reste notable quand meme -- ainsi qu un Ulti puissant) (Ninja a coup violent et disparaitre dans le brouillard qui tapent particulierement fort, notamment en low stuff ... et coup mortel qui ajoute +20% pur --- plus toujours une bonne vdm) Rappel, toutes les classes ont un "buff pve" une fois job60
  8. Fais une requete au support (en haut a droite sur le site)
  9. mouafr

    VERIFIER ID

    Sert pas a grand chose de poster sur ce ton ... soit t as fait une erreur, soit t as mis un caractére "speciale" qui est mal géré j imagine ... Dans tous les cas tu ne pourra pas partager ce que tu as mis, donc le mieux à faire (si t as bien mieux un caractère susceptible d etre "problematique") est de contacter le support, et de leur demander s'ils peuvent reset le mot de passe ou un truc du genre... (tu auras probablement besoin de prouver que tu es bien le possesseur du compte, et probablement via l adresse mail qui y est lié, mais ils te diront ...)
  10. Well you say you didn't intend to make it easier, yet you ask for an additionnal weekly (which by the way does not exist, so you ask for a brand new coding, which is not really advisable) without mentionning anything to balance the drop or something... And I don't see how that would incentivise "casual people" as you described them at all... more drop on a run just end up meaning "run after that feel bad" in the end, nothing else. (and we had that exact situation when they added a daily on Alru ... where before that people farmed one dg in a loop, and naturally played better with time ... to doing the daily and lof off) As for "playing in team", you don't need "premade" group at all ... whether a thief choose to send mobs flying or focus on pushing is his choice, whether or not he "knows" the other members of the team. (I guess in optimisation scenario or for game that have really intricate pattern or something... that might be "valid", but we are far, really FAR from that in the average case ... anyway regardles daily (or weekly) are not really doing what you say it would ... it actually has the opposite effect where people simply group randomly, do the "additional-drop" run and then log off (or go back solo grind ressources) --- and worst; they don't even bother to try "playing better" which is supposed to be implicit to anything really) ------------------------------ As for last sentence playing the victim (or implying some kind of blaming) ... it is completely in your head... I wasn't even talking about anybody specific ... just if anyone want to play a high demanding (hour wise) game, then you need to invest just that (or be ready to progress very slowly, which is fine as well, there is no "quota" for how fast one should progress afterall)
  11. Well, do daily without even trying to "play properly" (for instance most look only at their OWN damage rather than what make the team faster as a whole -- some even use skill that reduce their own damage without realising it, like ambush, or send flying in general ... unless at the very least the attack finish ALL the mobs and you don't need to "wait" for them to come back down) ... and that does not stop at the daily itself, it is global and (one of) the very reason for "bad teamplay" (which in turn affect how much farming is done)... that "issue" is everywhere including PvP (well years ago now it is just a bad habit being "continued" I guess ... and not even the main problem) Some people might be lazy, but there is no solution for that, a progression game is by design on "motivation" (lazy people might just have took the wrong kind of game) ------------------------ As for the lack of goal, to be honest that's another topic (because PvP is cancer, and PvE ranking is garbage; because of the "buffs" and because "option expand" make it "gear to win" ... not to mention mobs are far too squishy for "overstuff chars" ---- don't get me wrong, "full gear ranking" is good, but you also need (more) one that doesn't count what is "too expensive" ... to limit the avantages to something manageable ... so enough people participate for the ranking to even have "meaning" --- anyway...) Finally Divin, well, it is sooner or later an optimisation thing, hence people will stop at different "star" depending on their taste/motivation, there is nothing special (or wrong) about that (and at least it is an optimisation you can do in team ... while the other are full solo free-kill mobs thingy) > and tbh (from my perspective at least) ... I stop Divin mostly BECAUSE player do not play with "team in mind"... most often than not they want to split not realising it is slower (cause they don't play properly even if they stay together (and they don't realise it of course)) .... and that's just a bad habit taken in Alru (or even in leeching CDC/Isoris before that xd) that is very hard to turn around. Anyway I don't have a magic solution, but point is daily isn't a good idea ... beside, if a daily was added but increased the mats need to upgrade (e.g. to keep "making it easier" aside) ... most people requesting a daily would be against it) > The reality of thing is most request like that are simply barely hidden "make it easier" (even if some people don't realise it as they don't even "think" about it) ------------------------ and as mentionned earlier if the goal was to "make it easier" ... then that could be done on the mats count itself --- however since the set goes into "optimisation" territory ... it wouldn't really work: People that currently aim at 5-star, would then look up to 6 or 7 (with then similar "farming time" so wouln't change anything despite the slight powercreep) ... so it would only work if trivialised to the point 10-star become mandatory ... and even then the whole picture would not be that different (and most likely some would complain latest stars give so little for so many more hour than ealier stars)
  12. Quest often have the opposite effect anyway, where people do the quest and then log off ... look at Alru (which also bring "worst teamplay" in bonus) And if the goal was to "make it easier/shorter" they would simply reduce the mats to craft/upgrade. (just as usual lazy people that ask "easier" without even realising it sometimes ... and later might even complain "nothing to do" xd)
  13. Lis mieux parcequ il dit justement que le groggy aide Destru ... et Volti a eu un up consequent de sa capacité à groggy En option les low stuff vont largement en metier egalement, t as cru qu il ont pas de marteau a faire, d ajout d option de base ou de cailloux de transfert? (en outre ils sont deja plus lent qu en full stuff et tu voudrais qu ils l aient encore plus dans l os? lolilol) Note et "low stuff" c est large, meme un peu full Celeste (ou mix GDE "fini"), voir full Sera (au sens bien uppé en renfo tout ca... mais qui n a pas encore bague solaire, arme corrompu ou 1er gros ajout d option) -- est toujours "low stuff" Qui plus est sans groggy les classes "low DPS" seraient encore plus en retard, au lieu de penser "groggy m a ralenti 3s" faut penser en terme retatif (par exemple Destru/Volti se sente "lent" aux boss justement parcequ ils sont en retard sur les autres ... enlever le groggy ne ferait qu augmenter ce retard (meme si ca sauve kk seconde à un perso suffisament stuff, les autres classes en sauverais potentiellement d avantage) ---------------------- Bref dans tout les cas, le groggy est trop important pour un low stuff et negligeable pour un perso suffisament stuff, donc un peu d ouverture d esprit pour comprendre la chose ... et basta Ps: topic vieux de 4 mois, ca devrait te donner une indication
  14. It is not a matter of being "against" (often it is just as the "bad side" of a change make it simply "not worth" ... or at least the people should be able to acknowledge all that a suggestion entail, and not "look the other way" for thing that may be "bad") ------------------- It just wouldn't change much, most people would still benefit from actually getting into basic understanding of "macros" ... You would just have more people that would never "leap" that step ... and staff time being wasted (especially as an in-game function would be static while we have control over our macro timing and stuff... To be honest, you cannot say "using a 3rd party program" to be an "extra route" or even anything special ... nowadays Sure each player will have to "first learn" about it someday, but it is pretty much usefull everywhere (more or less) ... so everybody has to go through it one day or another (or at least "should") Just like "learning to search on google or something" was at some point in the past (note there are still some people that are completely unexperienced at that) Anyway point is, a function that help confort isn't necessarily all good ... (even putting aside the technical and time-consuming aspect it may have on the staff) (you have to weight both the potential advantage, and the disavantages, including the time it take, and the probable repercussion) I don't really see how "having a macro software" (be it included in keyboard/mouse or otherwise) is such a big deal (as you make it to be) Sure if a game could have all the possibilities that would be great, but that is simply not possible. ------------------- Since all that appear BS, lets pick one example ... Senti spam X since it is the class where it is everywhere (low gear, high gear, end game, pvp ..etc...) ...where as even Invoker switch to WWWX (or should at least as a lot of people actually remain trapped into "spam X all day every day") > You need to have your macro press X, sleep a bit, release X, sleep a bit, and loop. However that "sleep" delay is completely dependant on your character AS, and your game FPS (not to be confused with your screen FPS) ------------------- Of course X-cancel is more "flexible" on delay, but it still applies (for instance whether or not you have enough time to still link a W combo, namely on Destroyer) And beyond that, some classes (like Senti) do not want such a macro ... so why would the class be left out? (among a good portion of the classes) (if you cannot forsee how that would most likely bring in complainer if an ingame macro was added ... you are very naive --- eg then asking a macro that do the Senti X spam) Ps: tbh even the very first post of this topic point XW vs X spam ... (even if I disagree on "how it is brought around" it is still true that it causes "problem/bad sensation" (albeit quite reduced with last change) here and there)
  15. Above that "X-spam" may not be the best option for every class, and having such a feature often means the vast majority rely on it and "trap themselves" in bad behaviour tbh you give the perfect example of such of thing, stating how you are "forced" to XW ... when it is simply not true (not to mention boss are immune to knockback, and in mobs most of the time pushing is actually a good thing) > anyway on that note, a patch couple of week/month ago increased initial X damage so XW is barely better anyway --- in any case, just choose what's best for the situation (hence why "one given macro" would be a mistake) Ps: and yes "being on another server" is no reason for anything ... staff might do it or not, but it is mostly unrelated to what happens elsewhere ---------------------- Not to mention a X cancel (spam of 1st X) would just then have people ask for other "included macro" ... like combo to push or something ... And be it that or even the basic X-spam ... it varies depending on the AS of the character and the computer itself
  16. RNG ca, parfois tu choppe l item au 1er mob, et apres ben on gagne à connaitre "où" y a les mobs qu on need (ou au pire on explore?) Par contre je vois pas pkoi tu kill les mobs autre que ceux de la quete ... et reste que rien t oblige à faire ces quetes 99% des joueurs les skip, donc je doute que le staff aille "perdre leur temps" là dessus (que ca soit ou non "mérité") C est pas la seule quete qui se retrouve "plus longue d aux premiers abord" (mais objectivement osef ...et "20min" paye ton exageration)
  17. ("1 month later" > nice) Well, without "arguing" about your comment, if that isn't what is needed .... why don't you suggest what would be. (and without going into "change how that skill work or something ... e.g. staying on what is available = mostly "number change") > What Twin actually "need" (in the "feel bad" context --- I remind you that it was not a balance patch (performance wise) .... or even in "balance" context (ST aside I suppose)) tbh Twin is rather well balanced class (ST DPS aside)... hence why the changes were so "superficial" (and I would bet without MS change you would not even talk ... although the class remain at +30) ------------------------------------- > and the few changes helped where it was "annoying" - Forced to macro XW (still stronger, but less so --- hence a player than "only X" isn't that penalised ... thus "more confortable") - Slightly stronger fusion (just to balance the "play outside fusion" that happen from how the dg are (relative to Alru for instance)) - Harmony buff longer (- MS being too big was a hindrance of all other classes .... objectively speaking that indeniable: e.g. without Twin/Shadow insane MS, the other wouldn't feel "slow") People trying to play "popularity contest" or "+1 game" instead of actual argument is quite the sign of ... (guess what)
  18. hmm ... normal de se faire tuer facile quand t as 0 stuff, mais osef ... tu sors et tu relances au pire si t as pas envie de "payer la rez" (Concernant Isoris, au pire si vous ne gerez pas, demander de l aide juste pour les quetes et basta) En outre si tu veux faire des sous >> map bonus de F1 pour les coffres + clé au boss (tu choppes haricot et parchemin de protection dedans, que tu pourras vendre pour acheter ce que tu as besoin; notamment popo xp *5) (abuses pas lvl20 ca se fait et "2s" ... au pire met une popo *5 xd --- sinon t as toujours discord ... mais bon gaf au gens qui s ennuient et troll "pour le fun" xd)
  19. Tu sais que tu peux craft les items à un PNJ a coté du "portail" (dans la brume cendrée) ...
  20. Qu est ce qui te fait penser que je "prend de haut" ... ou que je suis "contre" au juste? (autre que fiction comme d hab) J ai simplement dit que vu que le staff aura toujours des trucs a faire, pour qu une suggestion ai une "chance", il faut qu elle presente un interet (d un point de vu ou d un autre) pour un nombre "non negligeable" de joueurs (surtout avec les eventuels risque de choses mentionnées; notamment le fait qu une partie des les joueurs qui arriveraient "ferme du vent" et ne pourraient pas recolter sont garanti d aller raler/questionner la chose) et le terme "joke" n est pas une insulte, c est juste au sens qui a pas de raison, et que tu as utilisé le terme "park" pour faire genre (d où le mot que j ai utilisé; et notes qui a rien de "mechant" à cela ... t as user un terme pour le delire, et je pointe que c est "un delire", ni plus ni moins)
  21. Il n y a pas de PNJ vendant orbe exco, potion exp ou haricot --- ce sont des choses que tu drops, ou que tu echanges/achetes a d autres joueurs. - Orbe Exco sont une monnaie obtenu en quete quoti lvl60+, qui est utilisée à un PNJ au milieu du "port des 4 vents" (dont entre autres popo xp x5 -- 40min = 1 orbe ... (environ 200-350 po piece ca varie)) - Haricot sont dans les coffres des zones bonus; je ne suis pas sûr que tu ai capté le principe: Il faut lancer plusieurs map (2 ou 3) ... et occasionnellement tu aura la "map bonus" au lieu d une map standard, dans laquelle tu as 3 vagues de monstres suivi d un coffre. > Ce dernier drop des coffres (objet consommable) à ouvrir avec les clés droppant au boss de F1 (note que plus la clé est "basse" (obtenu sur un boss bas level) ... meilleures sont tes chances d obtenir parchemin/haricot, car ca reduit les possibilités d avoir "autres choses") Le tout reste aleatoire, mais à force d ouvrir plein de coffre tu finira par avoir des parchemin de protection (que tu pourras vendre pour acheter popo exp x5 par exemple) ... et haricot magique (à toi de voir si tu vends ou utilise) ------------------------------- Ps: n hesite pas a demander en canal negoce, ou sur le discord pour des reponses generalement plus rapide
  22. Normal, ca à changé, fini afk 10 comptes en mode debile, now c est via le menu H comme ca l a été mentionné plus haut. Et la joke "park" che pas quoi ... les gens vont globalement pas aller sur une map qui ne sert à rien, et j vois mal le staff perdre son temps à retravailler la map pour s assurer qui ai pas un mec avec une vieille version du jeu ou che pas quoi qui pourrait recolte afk, sans compter qui a deja plein de joueurs qui l ouvrent avec la zone fermée, si c etait ouvert 100% ca gueulerait « pourquoi je peux pas recolter » xd -- bref
  23. Le PNJ pour la quete existe au port des 4 vent lui meme, au milieu en haut ("sur le balcon!" xd) (on peut également y echanger les items speciaux, dont les "braises")
  24. Well assuming they would do something, they would probably make a trade lvl2 > lvl3 > lvl4 > ... lvl8 > lvl9 > lvl2 in a loop (that's the simplest thing to do... but no guarantee they ever "understand" how important it is sadly. (and card suffer a similar issue for Aram belt, but which isn't blocking anything "behind" it, so it is less of a problem)
  25. Make no sense, we ALL have +25 weapon period, and having "full +" isn't optimisation at all, it is mandatory. (no one will stop at +22 or something as long as they have budget to go higher and if they don't, it will be their priority) You can keep arguing about "it is a set, we should have it", but that's your assumption at best (I mean it's completely subjective) > fact is any progression possible is always "how much it cost" (in time) ... --vs-- "how much it gives" --- the "mandatory" thing SHOULD have a good ratio, while the bad ratio are limited to only the most invested, and thus should avoid giving too much stat (compared to alternative on that slot) That's why Corrupt weapon make no sense ... you get a huge increase, but it cost a lot --- and beyond that, you are blocked off until you have the full weapon finished (e.g. if you have x1.8 , you shouldn't improve star yet, so you can't use it --- similarly even at x2.0 it is still useless since you won't rando until it is 3* ... so even at 3* with the x2.0 it is still useless until you rando at least dcc 40% >> all those factor just worsen the whole thing, that's why imo it is bad; we should have way to make lvl5 scroll equal to lvl2-9 .. and/or be able to rando right away, get lvl60 weapon directly (or on 1*) ... anyway) If you look at option expand, x1.9 > x2.0 is WAY harder than x1.3>x1.4 ... and yet give the same stat, 1.4 is more like everybody should do it (including PvP player or perhaps even rerolls) --- 2.0 however is only if you wish to push your character higher, and of course each player goes as high as he feel like doing. > But trust me, everybody would WANT to have x2.0 everywhere, just like everybody will want 10* Divine if he had a choice. Regardless, a full optimised character (with say x2.0 on weapon/back and 1.5-1.6 on the rest) ... get probably 5-10% DPS increase between 5* and 10* (weapon + full set) ... so it is up to everyone to decide whether its worth the grind (just like they will decide whether optimising prem, or expand, or pet ... are)
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