in my opinion the real problems were not being touched with the balancing update:
-shoot down damage
-red arrow (amount of hits + dmg)
-bear cooldown/cast time
-antiair shot dmg
-freeze duration of blizzard
I dont talk about the vdm changes because some of them were really needed. but for Archer: - Rapid Step: The skill no longer works in PvP. and Thief:- Thief's Agility: cannot be used in PvP anymore. make them useable again. (its not a big deal and good to have in the team) (maybe take 15 ms from archer passive in exchange!)
And change Ninja fusion back to the old ms (+60)
in my opinion higher fps is nice -> i would uncap it for pve (if that works) or set it to 150 in general
-> pvp (except 1v1 or ~3v3 in arena) is mostly not 150 fps at all because laggs etc.
The fps change caused this: => Items:- Ice weapons (enhanced): The Attack Speed bonus is decreased from 10% to 5%.The HP bonus is increased from 4% to 10%.
-> could overall stay like this but not needed- Bear Bracelet:Added a 5% Attack Speed bonus. -> is okay but not needed but i think its to match some of your changes .. (but still nice for pve)- Watermelon Bracelet:The HP bonus has been removed.->important - Lv.9 Attack Speed Socket Card:Added Malus: 4 Elements Elemental Resistance -1500 ->stupid. if people wana play attack speed they should be allowed to without a malus.. doesnt make sense and is 100% moufrs idea, some people take as, some take dcc, some take aim, some take dodge, if you use the one u dont get the bonus from the other so i dont like this change (especially for 1v1 its stupid)- Attack Speed Premium Socket Card => Movement Speed Premium Socket CardThe bonus has been changed to +3% Movement Speed. The card has been renamed. -> stupid, because everyone should be able to chose it- Character Card:The bonus giving Attack Speed +8% has been replaced by Movement Speed +10%. -> useless change bc nobody used it anyways (vdm>vda in 99% of the cases)
- All Heavenly, Seraphic and Isoris Gloves (except gloves for Destroyer/Sorcerer classes) lose 10% Attack Speed. - The Attack Speed bonus is set to 15% on the Pesentio Achievement.- The Attack Speed bonus is set to 15% on the Pomerium Achievement. -> what about vasio medal? to have vda in pve aswell (some classes could need it)- Added a 10% Attack Speed bonus on all Isoris Bottoms. - Added a 10% Attack Speed bonus.on all Isoris Shoes. ??? just give the gloves back the old attack speed rates
- Added maximum Attack Speed values per class in Arena and PvP.Sentinel: 230% -> should be 270 to properly use chain combo and shoot down etc in a normal conditioned speedDestroyer: 260% -> 260 or 270 to properly use chain combo and shoot down etc in a normal conditioned speed and sniperDragoon: 210% okay, maybe a bit moreOverlord: 270% 250~260% is enough i think (this is usually for 1v1 situations anyways =/= why balance it for this)Invoker: 240% 260 or 270 because not everyone has 120 fps in a 10v10 bsq. i think nobody really complained about 240 but to be fair its okay to let it on 270 IF the damage will also be changed to be fair!Sorcerer: 240% not really needed, only for x damage and chain -> let it uncappedSavage: 220% unnecessary, only for chaining out of combos Ninja: 220% unnecessary, only for chaining out of combos Jumeaux: 262% its okay i think?Earth Master: 260% -> should be 300 and let me explain why: all elems are used to catch with ~280+ as and the animation of ww is only good at around 300 to catch properly (after impact pressure for example) -> maybe reduce damage on x (needs testing)
Sentinel:- Heavenly Set 4 piece Bonus: The Attack Speed bonus is decreased from 35% to 25%.- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 35% to 25%.Invoker:- Heavenly Set 4 piece Bonus: The Attack Speed bonus is decreased from 65% to 43%.- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 65% to 43%.Sorcerer:- Heavenly Set 3 piece Bonus: The Attack Speed bonus is decreased from 35% to 30%.- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 35% to 30%.Dragoon:- Heavenly Set 3 piece Bonus: The Attack Speed bonus is decreased from 25% to 12%.- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 25% to 12%.Overlord:- Heavenly Set 4 piece Bonus: The Attack Speed bonus is decreased from 75% to 65%.- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 75% to 65%.Savage:- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 40% to 22%.Ninja:- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 50% to 20%.Earth Master:- Heavenly Set 4 piece Bonus: The Attack Speed bonus is decreased from 50% to 18%.- Alruwman Set 6 piece Bonus: The Attack Speed bonus is decreased from 50% to 18%.
-> change these set effect to reach my caps or +/- 10%
for senti/destroyer(sniper) : set a fix value for red arrow (chain combo) like idk 12 or 15 hits (thats balance team stuff)
overall im not a big fan of vda caps but i think with infinite fps its necessary and these are my ideas. AND these caps should be reached with having a full maxed aim char without the use of any extra gear with loses you aim rate/hp etc.
This is for vda and vdm..
-remove the flinch of first x attack from chaincombo! and remove superarmor on invoker x spam !
Now we go over to skills:
=> Skills:Archer:- Shootdown: Cooldown Time is increased from 5s to 7s. -> good change but where is the damage nerf?Specialist:- Sniping: Number of hits (level 5) is decreased from 6 to 5. -> let the 6 hits, nerf damage onlyMonk:- Barbarian: Freeze Duration is decreased from 4s to 3,5s and the cooldown time is increased from 6s to 8s. weird change.. let it 4 seconds (to not change the gameplay completely?)Priest:- Barrier: cannot be used in PvP anymore. -> add perfect seal to this (its the same op barrier)Elementalist:- Impact Presser: Cooldown Time is increased from 4s to 6s. not understandable change by people that just wana nerf anything at this class, back to 4 secondsEarth Master:- Rolling Stone: Duration is decreased from 6s to 5s and the stun duration is decreased from 3s to 1.5s. -> let the duration at 6 seconds and change the stun back to 3 seconds -> double animation speed and remove the cast time of this skill to make it viable for group pvp (this balancing is only for group pvp/bsq remember) -> increase cooldown to 16 secondsWarrior:- Sword Dance: The range is adjusted at level 5 for all skill levels. -> the range feels the same? idk.. fix the cancel thing.. (remove canceling this OR fix it)
-Hammercrush: add 3 seconds cd to remove 1 skill spamming..
-add 1 or 2 seconds on the stun chain comboGladiator:- Gamble: cannot be used in PvP anymore. -> hmm nah let it in (not game changing, and you only do it for as/ms... but its okay, dont take away a funny skill of this class) -> balance the stats (13 (or 18?)% crit rate is op and also some other)Knight:- Spin it Bear!: Cooldown Time is increased from 5s to 8s.-> Maybe more cd and add 0,2 sek cast time! -> no joke this skill is just op.. description says it has cast time of 0,3 but it has not.. add it back and maybe increase the cooldown again because this skill is just broken af in group pvp.. maybe let it hit 2 enemys max aswell.. This skill needs fair balancing!Wizard:- Fire Emblem: Cooldown Time is increased from 4s to 4.5s and duration is decreased from 4s to 3.5s. useless change.. -> change it back
->>>>> half blizzard freeze time Warlock:- Frozen Shot: Duration is decreased from 4s to 3.5s and the Attack Speed/Movement Speed debuff are removed. -> its okay actually but duration should stay the same!- PVE Buff: Added a Critical Damage bonus of +100%.Infiltrator:- Swift Attack: Cooldown Time is increased from 6s to 9s. -> useless but okayAssassin:- Perfect Strike: Cooldown Time is increased from 10s to 15s.-> already changed back but was fair tbh since ninja running in bsq with 420 ms + this skill was op.. but we will seeJumeaux:- Powe Weaving: Cooldown Time is increased from 7s to 12s.- Ghost Fighter : cannot be used in PvP anymore. -> dont do this.. the skill was already change and you can counter it + it was only "op" in 1v1 and this is group pvp balancing... guys please
=> Balance changes*Warrior- Sword Dance: The Cooldown Time is set to 4s in PvE.- Icecold Heart:The debuff decreasing the Attack Speed is removed.The debuff now applies -15 Movement Speed and lasts 6s. its fine*Knight- Spin it Bear!: The Cooldown Time is set to 5s in PvE.*Myrmidon- Bloody Roar: The skill can no longer be used in PvP. ->actually i didnt have a problem with it since the high cd but somehow you guys are correct.. the damage is a bit broken? idk maybe just lower the damage a bit for pvp only- Death Bound:Also inflicts -50 Hit Rate and Evade Rate at all skill levels.No longer inflicts an Agility debuff.Debuff duration is set to 30s.*Magician- Fire Field (Z Combo): The Burn debuff is removed.*Monk/Priest/Invoker- Lightning Rod: The duration is set to 4s. -> change it back tot he old value- Barbarian:The Cooldown Time is set to 6s in PvE.The percentage of inflicting Freeze has been increased to 100% at level 10. The lower levels of the skill have been adjusted accordingly.- Rain of Fire:The Cooldown Time is increased from 6s to 8s in PvP. A knockdown effect has been added. what did u guys smoke when u thought about this?? change it back.... its a nice idea but not needed (invoker is still lowkey broken af) and nobody asked for this. dont give them a free ddl weird thing*Mage- Fire Emblem: The Cooldown Time is set to 4s in PvE.*Archer- Shootdown; The Cooldown Time is set to 5s in PvE.*Marksman/Specialist/Destroyer- Sniping: The maximum number of hits is set to 6 hits in PvE. (This number remains at 5 in PvP)- Gatling Rush: The impervion effect is removed.- Vulcan 300:The incantation is now instantaneous.The duration is set to 3s.The Cooldown Time is decreased from 120s to 30s. -> good change*Hunter/Pathfinder/Sentinel- Freezing Trap: The Freeze duration is decreased from 4.3s to 4s. -> okay..- Untouchable: The skill can no longer be used in PvP. .->good and needed (was op lol)- Ice Storm: The debuff now inflicts -15 Movement Speed and lasts 10s.*Infiltrator/Assassin/Ninja- Swift Attack: The Cooldown Time is set to 6s in PvE and 8s in PvP.- Perfect Strike: The Cooldown Time is set to 10s.- Wood Rush: Now inflicts a debuff of -20 Hit Rate and -20 Movement Speed for 6s.- Violent Blow: The percentage of inflicting Stun is increased from 25% to 35% per hit. -> would say 30% max because 35 % is op- PVE Buff: The Movement Speed bonus is set to 40%.
savage: final decision increase cooldown by 3 second and make the skill unable to hit on ground to make the easiest groundlock not work anymore
*Shaman/Summoner/Elementalist/Earth Master- Rolling Stone: The Cooldown Time is set to 8s in PvE.- Summon Blesser: The skill can no longer be used in PvP.- Earthquake: The debuff preventing dashes (both on the ground and while jumping) is removed.- Spike Wave: The debufff now inflicts -15 Movement Speed/Attack Speed for a duration of 6s.- Spell Prison:The Movement Speed debuff has been decreased from 70% to 51% at level 5.The debuff time has been decreased to 10 seconds.The Cooldown Time is set to 30s.The lower levels of the skill have been adjusted accordingly.- Mega Spike Wave:The duration of the debuffs preventing dashes is set to 2s.The Slow debuff is removed.The incantation time for the following skills has been adjusted:- Meteor Rain: now instantaneous.- Volcano: now instantaneous.- Spell Trap: now instantaneous.- Elemental Storm: now instantaneous.- Earthquake: decreased from 0.5s to 0.1s.- Spike Wave: decreased from 0.5s to 0.1s.- Rolling Stone: decreased from 0.7s to 0.3s.- Mega Spike Wave: decreased from 0.8s to 0.4s.- Spell Prison: now instantaneous.
I dont know what u thought when making summy balance... feels like 70% skills are blocked in pvp and were forced to use x only but heres my suggestion..: revert everything u guys did and change this:
(since Bird is back in my suggestionyou must add 0,3 second cast time on some skills) this is with bird active:
Double animation speed of all these skills and remove cast time:- Meteor Rain- Volcano- Spell Trap- Elemental Storm- Earthquake- Spike Wave- Rolling Stone- Mega Spike Wave.- Spell Prison
Add your changes for ms/as/debuffs:
- Earthquake: The debuff preventing dashes (both on the ground and while jumping) is removed.- Spike Wave: The debufff now inflicts -15 Movement Speed/Attack Speed for a duration of 6s.- Spell Prison:The Movement Speed debuff has been decreased from 70% to 51% at level 5.The lower levels of the skill have been adjusted accordingly.
Spell Prison: change duration to 10 minutes -> change it to 30% MS at level 5 and let the enemy have the debuff for 6 seconds ->>>> i think this value is fair (needs testing)
Dragon tooth: change the Cooldown to 3 seconds.
Earth Master:- Rolling Stone: -> double animation speed and change cast time to 0,15 sec to make it viable for group pvp (this balancing is only about group pvp/bsq remember) -> increase cooldown to 16 seconds or 18
Actually these changes are daring and you guys will never ever even think about balancing it like this but this is a view by a player that looks more or less objetive over this class!
I think damage of all these skills above needs to be lowered by 25% if theyre getting change like this for pvp. This value needs to be tested but i think it is fair.
I know a damage patch will follow later but these are the actual problems and my thoughts about the recent balancing patches.. i also think that my ideas (if you'd change it like this) would also bring back some pvper that nearly quit the game... Arenas are super empty recently and obviously your balancing team is responsible for this..